Abyssal Conspiracy

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For the official The Abyssal Conspiracy page, click here.

The Story So Far...

The Keyraken has been vanquished!

But it is not the only threat. While the Archons defeated the mythical beast, a red-eyed member of the Vortexilon’s crew sabotaged the ship. Gloating that the “remaining seals” would soon be opened and that “their resonance” would spread throughout the Crucible, the villain escaped justice and fled into the ocean.

Captain Fermi has returned the ship to the surface for repairs. But so many questions remain! Where did this villain come from? What seals are being opened, and by whom? Will the Archons ever catch a break?

Fortunately, Murkens has some answers. He found a whisperconch left behind by a cultist and was able to hack the cultists’ telemessaging system. Through it, he has learned about the seals that the Worldbreaker Cult is opening. The cult made (or found, or captured) a sonic device called the Vaultbinder, which is the key to open the locks that hold back a resonance from another world. The cultists no longer need the Vaultbinder to open the remaining seals, but if the artifact could be found...a key can also lock what it can unlock.

Clearly the Keyraken’s release was only one piece of some larger conspiracy. The cult’s ranks are growing with evil twins from another dimension, and the cultists clearly do not want the crew of the Vortexilon to get in their way!

Unfortunately for them, the Archons are coming to find the Vaultbinder and put an end to their schemes.

Overview

KeyForge: Adventures is a unique cooperative game mode in which one to three players work together to uncover a dark conspiracy and prevent it from opening seals to an evil dimension. Each player uses a 36-card KeyForge deck from their collection, a set of keys, and sufficient tokens and counters, while the Conspiracy of Evil Twins is represented by a special adventure deck.

Players follow all of the standard rules of KeyForge with the modifications described in this document. The game continues either until the Conspiracy of Evil Twins opens five seals and releases more of their kind onto the Crucible, at which point the players lose, or until the players find the Vaultbinder and use it at the ocean’s depths to permanently close those seals.